M.Haggerty: Reading the "The Kino-Eye"; Why settle for human?

From the start of reading "The Kino-Eye" by Dziga Vertov, you definitely get the feel of what being an artist of any sort on the wrong side of the iron curtain was like.

That is not to say, as an aside, that incredible art did not come out of the soviet bloc. I merely wonder how much more would have come if it was not constrained by approval boards and the looming threat of reeducation if the work was not deemed appropriate.

I digress.

The idea behind this reading, one that is actually mildly liberating for me, is that by using the camera we are effectively unchaining our own perception.

What I mean by this is that throughout our life we are bound to the reality that is what we see (for those that do see, I do not presume to know where those without sight or with the multitude of various sight based benefits and negatives find their binding...they generally do not enjoy film in the way we do so I believe it to be a moot point at this time. )
When utilizing the camera we have at our dispose a way to warp reality at our whim. From the most basic level of changing speed or applying a filter even on our phones, to adding fantastic beasts that before only existed on paper or in the minds eye.

This quote from the reading stands out to me and in fact encapsulates the reasons why I have entered the game development field in general.







We have at our disposal the ability to create worlds that we would never see, or can possibly exist.
There is a place for accuracy, there is a place for narrative and there is no reason all of these cannot coexist.

But the idea that we our chained to the reality our eyes see is folly at best. 

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